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Author / WWW | Name / Download | Plugin Type |
Truevision3D, LLC. | TV3D Exporters v6.5 5.76 MB |
Import / Export |
Compiled / Description | ||
01.11.2009 These exporters are part of the TV3D SDK, an extensive library for 2D and 3D development of games, simulations, and 3D applications. The exporters can export static and animated meshes, and support both Physique and Skin. |
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Author / WWW | Name / Download | Plugin Type |
R.J. Jundt | Static Mesh XML Exporter v1.0 28.8 KB |
Import / Export |
Compiled / Description | ||
02.09.2009 This plugin can be used to export static meshes to a custom ASCII XML format (*.meshxml). You can choose from a variety of export options for the mesh, such as exporting texture coordinates and normals. If you have applied a DirectX 9.0 shader as a material, you can choose to export the shader along with its uniform parameters. Also, you can associate an *.hkx file exported by the Havok Content Tools to provide physics properties to the mesh. Exported meshes are transformed from Max world space to DirectX world space and are also scaled according to the user's preference. |
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Author / WWW | Name / Download | Plugin Type |
GuruWare | gw::TerImp v0.75b 934 KB |
Import / Export |
Compiled / Description | ||
07.08.2009 This importer makes it much easier to combine Terragen renders with Max 3D-objects. Animation script import has not been implemented yet, but time permitting, will be added at a later date. |
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Author / WWW | Name / Download | Plugin Type |
Sim Ops Studios, Inc. | Wild Pockets Exporter v1.0 1.55 MB |
Import / Export |
Compiled / Description | ||
11.07.2009 This plugin lets you export your models from Max to Wild Pockets, a software service that lets you create 3D content that can be enjoyed through any compatible browser. Additional plugin features include: - Textures and models are automatically packaged together during export - Direct export of bump / normal maps without manual intervention - Support for collision editing - Lets you control physics properties and other game behaviors |
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Author / WWW | Name / Download | Plugin Type |
sio29 | Metasequoia Exporter v1.04 51.7 KB |
Import / Export |
Compiled / Description | ||
18.06.2009 Allows Max to export Metasequoia files (*.mqo). Metasequoia is a shareware polygon modeler for 3DCG and game development. |
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Author / WWW | Name / Download | Plugin Type |
sio29 | Metasequoia Import v1.12 106 KB |
Import / Export |
Compiled / Description | ||
18.06.2009 Allows Max to import Metasequoia files (*.mqo). Metasequoia is a shareware polygon modeler for 3DCG and game development. |
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Author / WWW | Name / Download | Plugin Type |
HI Corp. | H3T Exporter v2.1 2.43 MB |
Import / Export |
Compiled / Description | ||
02.06.2009 Enables export of H3T files for use with the Mascot Capsule engine, an implementation of the M3G (Mobile 3D Graphics) API. |
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Author / WWW | Name / Download | Plugin Type |
Crytek GmbH | CryENGINE2 Exporter v1.5 54.8 MB |
Import / Export |
Compiled / Description | ||
27.04.2009 The plugin is part of the Crysis MOD SDK v1.5, and lets you export scene information from Max to the proprietary CryENGINE2 formats, as used in Crysis. It allows you to export the following types of information: - Bone animation and Biped data (*.CAF files) - Geometric information (*.CGF or *.CGA files) |
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | Crosswalk v3.3 47.4 MB |
Import / Export |
Compiled / Description | ||
24.04.2009 Crosswalk was originally a Softimage initiative to help transfer XSI content in and out of Max and Maya pipelines using the latest dotXSI, COLLADA, and FBX standards. Crosswalk for Max is optimized for dotXSI version 6.0, enabling Max to read the dotXSI format using the plugin. Max doesn't need to be installed on the same system as XSI to enable data transfer. |
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Author / WWW | Name / Download | Plugin Type |
tazpn | NIF Import / Export v3.4.2.4632 7.26 MB |
Import / Export |
Compiled / Description | ||
05.04.2009 Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine.The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes. |